Coverage Report
Generated on 13 Feb 16 17:44 +0000 with
gocov-htmlPackage Overview: github.com/TF2Stadium/Helen/models 66.97%
This is a coverage report created after analysis of the github.com/TF2Stadium/Helen/models package. It
has been generated with the following command:
gocov test github.com/TF2Stadium/Helen/models | gocov-html
Here are the stats. Please select a function name to view its implementation and see what's left for testing.
func LobbySettingsToJSON
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobbySettings.go:
| 270 | func LobbySettingsToJSON() *simplejson.Json { |
| 271 | j := simplejson.New() |
| 272 | |
| 273 | // formats |
| 274 | { |
| 275 | formats := simplejson.New() |
| 276 | |
| 277 | formatList := make([]*simplejson.Json, len(LobbyFormats)) |
| 278 | for i, format := range LobbyFormats { |
| 279 | f := simplejson.New() |
| 280 | f.Set("value", format.Name) |
| 281 | f.Set("title", format.PrettyName) |
| 282 | f.Set("important", format.Important) |
| 283 | |
| 284 | formatList[i] = f |
| 285 | } |
| 286 | formats.Set("key", "type") |
| 287 | formats.Set("title", "Format") |
| 288 | formats.Set("options", formatList) |
| 289 | |
| 290 | j.Set("formats", formats) |
| 291 | } |
| 292 | |
| 293 | // maps |
| 294 | { |
| 295 | maps := simplejson.New() |
| 296 | |
| 297 | mapList := make([]*simplejson.Json, len(LobbyMaps)) |
| 298 | for i, amap := range LobbyMaps { |
| 299 | f := simplejson.New() |
| 300 | f.Set("value", amap.Name) |
| 301 | for _, mapFormat := range amap.Formats { |
| 302 | f.Set(mapFormat.Format.Name, mapFormat.Importance) |
| 303 | } |
| 304 | |
| 305 | mapList[i] = f |
| 306 | } |
| 307 | maps.Set("key", "mapName") |
| 308 | maps.Set("title", "Map") |
| 309 | maps.Set("options", mapList) |
| 310 | |
| 311 | j.Set("maps", maps) |
| 312 | } |
| 313 | |
| 314 | // leagues |
| 315 | { |
| 316 | leagues := simplejson.New() |
| 317 | |
| 318 | leagueList := make([]*simplejson.Json, len(LobbyLeagues)) |
| 319 | for i, league := range LobbyLeagues { |
| 320 | leagueDescs := simplejson.New() |
| 321 | for _, leagueDesc := range league.Descriptions { |
| 322 | leagueDescs.Set(string(leagueDesc.MapType), leagueDesc.Description) |
| 323 | } |
| 324 | |
| 325 | f := simplejson.New() |
| 326 | f.Set("value", league.Name) |
| 327 | f.Set("title", league.PrettyName) |
| 328 | f.Set("descriptions", leagueDescs) |
| 329 | for _, leagueFormat := range league.Formats { |
| 330 | f.Set(leagueFormat.Format.Name, leagueFormat.Used) |
| 331 | } |
| 332 | |
| 333 | leagueList[i] = f |
| 334 | } |
| 335 | leagues.Set("key", "league") |
| 336 | leagues.Set("title", "League") |
| 337 | leagues.Set("options", leagueList) |
| 338 | |
| 339 | j.Set("leagues", leagues) |
| 340 | } |
| 341 | |
| 342 | // whitelists |
| 343 | { |
| 344 | whitelists := simplejson.New() |
| 345 | |
| 346 | whitelistList := make([]*simplejson.Json, len(LobbyWhitelists)) |
| 347 | for i, whitelist := range LobbyWhitelists { |
| 348 | f := simplejson.New() |
| 349 | f.Set("value", whitelist.ID) |
| 350 | f.Set("title", whitelist.PrettyName) |
| 351 | f.Set("league", whitelist.League.Name) |
| 352 | f.Set("format", whitelist.Format.Name) |
| 353 | |
| 354 | whitelistList[i] = f |
| 355 | } |
| 356 | whitelists.Set("key", "whitelist") |
| 357 | whitelists.Set("title", "Whitelist") |
| 358 | whitelists.Set("options", whitelistList) |
| 359 | |
| 360 | j.Set("whitelists", whitelists) |
| 361 | } |
| 362 | |
| 363 | return j |
| 364 | } |
func Lobby.FitsRequirements
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 186 | func (l *Lobby) FitsRequirements(player *Player, slot int) (bool, *helpers.TPError) { |
| 187 | //BUG(vibhavp): FitsRequirements doesn't check reliability |
| 188 | var req *Requirement |
| 189 | |
| 190 | slotReq, err := l.GetSlotRequirement(slot) |
| 191 | if err == nil { |
| 192 | req = slotReq |
| 193 | } |
| 194 | |
| 195 | db.DB.Preload("Stats").First(player, player.ID) |
| 196 | |
| 197 | if time.Since(player.UpdatedAt) < time.Hour*time.Duration(req.Hours-player.GameHours) { |
| 198 | //update player info only if the number of hours needed > the number of hours |
| 199 | //passed since player info was last updated |
| 200 | player.UpdatePlayerInfo() |
| 201 | player.Save() |
| 202 | } |
| 203 | |
| 204 | if player.GameHours < req.Hours { |
| 205 | return false, ReqHoursErr |
| 206 | } |
| 207 | |
| 208 | if player.Stats.TotalLobbies() < req.Lobbies { |
| 209 | return false, ReqLobbiesErr |
| 210 | } |
| 211 | |
| 212 | return true, nil |
| 213 | } |
func Lobby.Close
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 683 | func (lobby *Lobby) Close(rpc bool) { |
| 684 | db.DB.First(&lobby).UpdateColumn("state", LobbyStateEnded) |
| 685 | db.DB.Table("server_records").Where("id = ?", lobby.ServerInfoID).Delete(&ServerRecord{}) |
| 686 | db.DB.Table("requirements").Where("lobby_id = ?", lobby.ID).Delete(&Requirement{}) |
| 687 | //db.DB.Exec("DELETE FROM spectators_players_lobbies WHERE lobby_id = ?", lobby.ID) |
| 688 | if rpc { |
| 689 | End(lobby.ID) |
| 690 | } |
| 691 | |
| 692 | privateRoom := fmt.Sprintf("%d_private", lobby.ID) |
| 693 | broadcaster.SendMessageToRoom(privateRoom, "lobbyLeft", DecorateLobbyLeave(lobby)) |
| 694 | |
| 695 | publicRoom := fmt.Sprintf("%d_public", lobby.ID) |
| 696 | broadcaster.SendMessageToRoom(publicRoom, "lobbyClosed", DecorateLobbyClosed(lobby)) |
| 697 | |
| 698 | BroadcastSubList() |
| 699 | BroadcastLobby(lobby) |
| 700 | BroadcastLobbyList() // has to be done manually for now |
| 701 | FumbleLobbyEnded(lobby) |
| 702 | } |
func Player.GenAuthKey
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 175 | func (player *Player) GenAuthKey() string { |
| 176 | var count int |
| 177 | var authKey string |
| 178 | |
| 179 | for { |
| 180 | buff := bytes.NewBufferString(player.SteamID) |
| 181 | buff.Grow(32) |
| 182 | rand.Read(buff.Bytes()) |
| 183 | |
| 184 | sum := sha256.Sum256(buff.Bytes()) |
| 185 | authKey = hex.EncodeToString(sum[:]) |
| 186 | |
| 187 | db.DB.Table("players").Where("mumble_authkey = ?", authKey).Count(&count) |
| 188 | if count == 0 { |
| 189 | break |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | return authKey |
| 194 | } |
func Lobby.SubNotInGamePlayers
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 743 | func (lobby *Lobby) SubNotInGamePlayers() { |
| 744 | playerids := []uint{} |
| 745 | db.DB.Table("lobby_slots").Where("lobby_id = ? AND in_game = ?", lobby.ID, false).Pluck("player_id", &playerids) |
| 746 | db.DB.Table("lobby_slots").Where("lobby_id = ? AND in_game = ? AND needs_sub = ?", lobby.ID, false, false).UpdateColumn("needs_sub", true) |
| 747 | |
| 748 | for _, id := range playerids { |
| 749 | player, _ := GetPlayerByID(id) |
| 750 | SendNotification(fmt.Sprintf("%s has been reported for not joining the game.", player.Alias()), int(lobby.ID)) |
| 751 | } |
| 752 | BroadcastSubList() |
| 753 | return |
| 754 | } |
func Player.GetLobbyID
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 258 | func (player *Player) GetLobbyID(inProgress bool) (uint, *helpers.TPError) { |
| 259 | playerSlot := &LobbySlot{} |
| 260 | states := []LobbyState{LobbyStateEnded} |
| 261 | if inProgress { |
| 262 | states = append(states, LobbyStateInProgress) |
| 263 | } |
| 264 | |
| 265 | err := db.DB.Joins("INNER JOIN lobbies ON lobbies.id = lobby_slots.lobby_id"). |
| 266 | Where("lobby_slots.player_id = ? AND lobbies.state NOT IN (?)", player.ID, states). |
| 267 | First(playerSlot).Error |
| 268 | |
| 269 | // if the player is not in any lobby or the player has been reported/needs sub, return error |
| 270 | if err != nil || playerSlot.NeedsSub { |
| 271 | return 0, helpers.NewTPError("Player not in any lobby", 1) |
| 272 | } |
| 273 | |
| 274 | return playerSlot.LobbyID, nil |
| 275 | } |
func LobbyGetPlayerSlot
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/classMaps.go:
| 100 | func LobbyGetPlayerSlot(lobbytype LobbyType, teamStr string, classStr string) (int, *helpers.TPError) { |
| 101 | team, ok := teamMap[teamStr] |
| 102 | if !ok { |
| 103 | return -1, helpers.NewTPError("Invalid team", -1) |
| 104 | } |
| 105 | |
| 106 | class, ok := typeClassMap[lobbytype][classStr] |
| 107 | if !ok { |
| 108 | return -1, helpers.NewTPError("Invalid class", -1) |
| 109 | } |
| 110 | |
| 111 | return team*NumberOfClassesMap[lobbytype] + class, nil |
| 112 | } |
func DeleteUnusedServerRecords
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 92 | func DeleteUnusedServerRecords() { |
| 93 | serverInfoIDs := []uint{} |
| 94 | db.DB.Table("server_records").Pluck("id", &serverInfoIDs) |
| 95 | for _, id := range serverInfoIDs { |
| 96 | lobby := &Lobby{} |
| 97 | err := db.DB.Where("server_info_id = ?", id).First(lobby).Error |
| 98 | |
| 99 | if err != nil || lobby.State == LobbyStateEnded { |
| 100 | db.DB.Table("server_records").Where("id = ?", id).Delete(&ServerRecord{}) |
| 101 | } |
| 102 | } |
| 103 | } |
func DecorateSubstitute
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby_decorators.go:
| 251 | func DecorateSubstitute(slot *LobbySlot) SubstituteData { |
| 252 | lobby := &Lobby{} |
| 253 | db.DB.First(lobby, slot.LobbyID) |
| 254 | substitute := SubstituteData{ |
| 255 | LobbyID: lobby.ID, |
| 256 | Format: formatMap[lobby.Type], |
| 257 | MapName: lobby.MapName, |
| 258 | Mumble: lobby.Mumble, |
| 259 | } |
| 260 | |
| 261 | substitute.Region.Name = lobby.RegionName |
| 262 | substitute.Region.Code = lobby.RegionCode |
| 263 | |
| 264 | substitute.Team, substitute.Class, _ = LobbyGetSlotInfoString(lobby.Type, slot.Slot) |
| 265 | |
| 266 | return substitute |
| 267 | } |
func DecorateSubstituteList
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby_decorators.go:
| 269 | func DecorateSubstituteList() []SubstituteData { |
| 270 | slots := []*LobbySlot{} |
| 271 | subList := []SubstituteData{} |
| 272 | |
| 273 | db.DB.Table("lobby_slots").Joins("INNER JOIN lobbies ON lobbies.id = lobby_slots.lobby_id").Where("lobby_slots.needs_sub = ? AND lobbies.state = ?", true, LobbyStateInProgress).Find(&slots) |
| 274 | |
| 275 | for _, slot := range slots { |
| 276 | subList = append(subList, DecorateSubstitute(slot)) |
| 277 | } |
| 278 | |
| 279 | return subList |
| 280 | } |
func Lobby.Save
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 321 | func (lobby *Lobby) Save() error { |
| 322 | var err error |
| 323 | if db.DB.NewRecord(lobby) { |
| 324 | err = db.DB.Create(lobby).Error |
| 325 | } else { |
| 326 | err = db.DB.Save(lobby).Error |
| 327 | } |
| 328 | |
| 329 | lobby.RealAfterSave() |
| 330 | return err |
| 331 | } |
func LobbyGetSlotInfoString
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/classMaps.go:
| 115 | func LobbyGetSlotInfoString(lobbytype LobbyType, slot int) (team, class string, err *helpers.TPError) { |
| 116 | classList := typeClassList[lobbytype] |
| 117 | |
| 118 | teamI, classI, err := LobbyGetSlotInfo(lobbytype, slot) |
| 119 | if err == nil { |
| 120 | team, class, err = teamList[teamI], classList[classI], nil |
| 121 | } |
| 122 | return |
| 123 | } |
func Player.IsBannedWithTime
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 363 | func (player *Player) IsBannedWithTime(t PlayerBanType) (bool, time.Time) { |
| 364 | ban := &PlayerBan{} |
| 365 | err := db.DB.Where("type = ? AND until > now() AND player_id = ? AND active = TRUE", t, player.ID). |
| 366 | Order("until desc").First(ban).Error |
| 367 | if err != nil { |
| 368 | return false, time.Time{} |
| 369 | } |
| 370 | |
| 371 | return true, ban.Until |
| 372 | } |
func Player.Save
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 215 | func (player *Player) Save() error { |
| 216 | var err error |
| 217 | if db.DB.NewRecord(player) { |
| 218 | err = db.DB.Create(player).Error |
| 219 | } else { |
| 220 | err = db.DB.Save(player).Error |
| 221 | } |
| 222 | return err |
| 223 | } |
func PlayerStats.IncreaseClassCount
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/playerStats.go:
| 63 | func (ps *PlayerStats) IncreaseClassCount(lobby *Lobby, slot int) { |
| 64 | _, class, _ := LobbyGetSlotInfoString(lobby.Type, slot) |
| 65 | classes := map[string]*int{ |
| 66 | "scout1": &ps.Scout, |
| 67 | "scout2": &ps.Scout, |
| 68 | "roamer": &ps.Soldier, |
| 69 | "pocket": &ps.Soldier, |
| 70 | "soldier": &ps.Soldier, |
| 71 | "soldier1": &ps.Soldier, |
| 72 | "soldier2": &ps.Soldier, |
| 73 | "pyro": &ps.Pyro, |
| 74 | "engineer": &ps.Engineer, |
| 75 | "heavy": &ps.Heavy, |
| 76 | "demoman": &ps.Demoman, |
| 77 | "sniper": &ps.Sniper, |
| 78 | "medic": &ps.Medic, |
| 79 | "spy": &ps.Spy, |
| 80 | } |
| 81 | |
| 82 | *(classes[class])++ |
| 83 | database.DB.Save(ps) |
| 84 | } |
func Player.SetSetting
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 340 | func (player *Player) SetSetting(key string, value string) { |
| 341 | if player.Settings == nil { |
| 342 | player.Settings = make(gorm.Hstore) |
| 343 | } |
| 344 | |
| 345 | player.Settings[key] = &value |
| 346 | player.Save() |
| 347 | } |
func Lobby.OnChange
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 772 | func (lobby *Lobby) OnChange(base bool) { |
| 773 | switch lobby.State { |
| 774 | case LobbyStateWaiting, LobbyStateInProgress, LobbyStateReadyingUp: |
| 775 | BroadcastLobby(lobby) |
| 776 | if base { |
| 777 | BroadcastLobbyList() |
| 778 | } |
| 779 | } |
| 780 | } |
func Lobby.Substitute
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 809 | func (lobby *Lobby) Substitute(player *Player) { |
| 810 | db.DB.Table("lobby_slots").Where("lobby_id = ? AND player_id = ?", lobby.ID, player.ID).UpdateColumn("needs_sub", true) |
| 811 | |
| 812 | db.DB.Preload("Stats").First(player, player.ID) |
| 813 | player.Stats.IncreaseSubCount() |
| 814 | BroadcastSubList() |
| 815 | } |
func Player.GenMumbleUsername
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 196 | func (player *Player) GenMumbleUsername() string { |
| 197 | last := &Player{} |
| 198 | db.DB.Table("players").Last(last) |
| 199 | |
| 200 | mumbleNick := fmt.Sprintf("TF2Stadium%d", last.ID+1) |
| 201 | return mumbleNick |
| 202 | } |
func Lobby.HasSlotRequirement
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 174 | func (lobby *Lobby) HasSlotRequirement(slot int) bool { |
| 175 | var count int |
| 176 | db.DB.Table("requirements").Where("lobby_id = ? AND slot = ?", lobby.ID, slot).Count(&count) |
| 177 | return count != 0 |
| 178 | } |
func GetRoomMessages
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/chat.go:
| 100 | func GetRoomMessages(room int) ([]*ChatMessage, error) { |
| 101 | var messages []*ChatMessage |
| 102 | |
| 103 | err := db.DB.Table("chat_messages").Where("room = ?", room).Order("created_at").Find(&messages).Error |
| 104 | |
| 105 | return messages, err |
| 106 | } |
func Lobby.HasPlayer
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 362 | func (lobby *Lobby) HasPlayer(player *Player) bool { |
| 363 | var count int |
| 364 | db.DB.Table("lobby_slots").Where("lobby_id = ? AND player_id = ?", lobby.ID, player.ID).Count(&count) |
| 365 | |
| 366 | return count != 0 |
| 367 | } |
func NewBotMessage
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/chat.go:
| 79 | func NewBotMessage(message string, room int) *ChatMessage { |
| 80 | m := &ChatMessage{ |
| 81 | Timestamp: time.Now().Unix(), |
| 82 | |
| 83 | Player: botSummary, |
| 84 | Room: room, |
| 85 | Message: message, |
| 86 | |
| 87 | Bot: true, |
| 88 | } |
| 89 | |
| 90 | m.Save() |
| 91 | return m |
| 92 | } |
func Lobby.GetPlayerSlotObj
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 296 | func (lobby *Lobby) GetPlayerSlotObj(player *Player) (*LobbySlot, error) { |
| 297 | slotObj := &LobbySlot{} |
| 298 | |
| 299 | err := db.DB.Where("player_id = ? AND lobby_id = ?", player.ID, lobby.ID).First(slotObj).Error |
| 300 | |
| 301 | return slotObj, err |
| 302 | } |
func GetPlayerMessages
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/chat.go:
| 109 | func GetPlayerMessages(player *Player) ([]*ChatMessage, error) { |
| 110 | var messages []*ChatMessage |
| 111 | |
| 112 | err := db.DB.Table("chat_messages").Where("player_id = ?", player.ID).Order("room, created_at").Find(&messages).Error |
| 113 | |
| 114 | return messages, err |
| 115 | |
| 116 | } |
func Lobby.GetSlotRequirement
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 166 | func (lobby *Lobby) GetSlotRequirement(slot int) (*Requirement, error) { |
| 167 | req := &Requirement{} |
| 168 | err := db.DB.Table("requirements").Where("lobby_id = ? AND slot = ?", lobby.ID, slot).First(req).Error |
| 169 | |
| 170 | return req, err |
| 171 | } |
func Lobby.CurrentState
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 285 | func (l *Lobby) CurrentState() LobbyState { |
| 286 | var state int |
| 287 | db.DB.DB().QueryRow("SELECT state FROM lobbies WHERE id = $1", l.ID).Scan(&state) |
| 288 | return LobbyState(state) |
| 289 | } |
func DecoratePlayerSummary
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player_decorators.go:
| 70 | func DecoratePlayerSummary(p *Player) PlayerSummary { |
| 71 | db.DB.Preload("Stats").First(p, p.ID) |
| 72 | summary := PlayerSummary{ |
| 73 | Avatar: p.Avatar, |
| 74 | GameHours: p.GameHours, |
| 75 | ProfileURL: p.Profileurl, |
| 76 | LobbiesPlayed: p.Stats.TotalLobbies(), |
| 77 | SteamID: p.SteamID, |
| 78 | Name: p.Alias(), |
| 79 | Tags: decoratePlayerTags(p), |
| 80 | Role: helpers.RoleNames[p.Role], |
| 81 | } |
| 82 | |
| 83 | return summary |
| 84 | } |
func Lobby.GetPlayerIDBySlot
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 312 | func (lobby *Lobby) GetPlayerIDBySlot(slot int) (uint, error) { |
| 313 | slotObj := &LobbySlot{} |
| 314 | |
| 315 | err := db.DB.Where("lobby_id = ? AND slot = ?", lobby.ID, slot).First(slotObj).Error |
| 316 | |
| 317 | return uint(slotObj.PlayerID), err |
| 318 | } |
func Lobby.FillSubstitute
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 377 | func (lobby *Lobby) FillSubstitute(slot int) error { |
| 378 | err := db.DB.Table("lobby_slots").Where("lobby_id = ? AND slot = ?", lobby.ID, slot).UpdateColumn("needs_sub", false).Error |
| 379 | BroadcastSubList() |
| 380 | return err |
| 381 | } |
func Lobby.UnreadyAllPlayers
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 592 | func (lobby *Lobby) UnreadyAllPlayers() error { |
| 593 | err := db.DB.Table("lobby_slots").Where("lobby_id = ?", lobby.ID).UpdateColumn("ready", false).Error |
| 594 | |
| 595 | lobby.OnChange(false) |
| 596 | return err |
| 597 | } |
func Lobby.setInGameStatus
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 724 | func (lobby *Lobby) setInGameStatus(player *Player, inGame bool) error { |
| 725 | err := db.DB.Table("lobby_slots").Where("player_id = ? AND lobby_id = ?", player.ID, lobby.ID).UpdateColumn("in_game", inGame).Error |
| 726 | |
| 727 | lobby.OnChange(false) |
| 728 | return err |
| 729 | } |
func Lobby.IsEveryoneReady
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 606 | func (lobby *Lobby) IsEveryoneReady() bool { |
| 607 | readyPlayers := 0 |
| 608 | db.DB.Table("lobby_slots").Where("lobby_id = ? AND ready = ?", lobby.ID, true).Count(&readyPlayers) |
| 609 | |
| 610 | return readyPlayers == 2*NumberOfClassesMap[lobby.Type] |
| 611 | } |
func Lobby.IsPlayerReady
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 585 | func (lobby *Lobby) IsPlayerReady(player *Player) (bool, error) { |
| 586 | var ready bool |
| 587 | err := db.DB.DB().QueryRow("SELECT ready FROM lobby_slots WHERE lobby_id = $1 AND player_id = $2", lobby.ID, player.ID).Scan(&ready) |
| 588 | return ready, err |
| 589 | } |
func Lobby.Start
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 757 | func (lobby *Lobby) Start() { |
| 758 | db.DB.Table("lobbies").Where("id = ?", lobby.ID).Update("state", LobbyStateInProgress) |
| 759 | time.AfterFunc(time.Minute*5, func() { |
| 760 | if lobby.CurrentState() != LobbyStateEnded { |
| 761 | lobby.SubNotInGamePlayers() |
| 762 | } |
| 763 | }) |
| 764 | } |
func Player.BanUntil
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 379 | func (player *Player) BanUntil(tim time.Time, t PlayerBanType, reason string) error { |
| 380 | ban := PlayerBan{ |
| 381 | PlayerID: player.ID, |
| 382 | Type: t, |
| 383 | Until: tim, |
| 384 | Reason: reason, |
| 385 | } |
| 386 | |
| 387 | return db.DB.Create(&ban).Error |
| 388 | } |
func PlayerStats.IncreaseSubCount
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/playerStats.go:
| 58 | func (ps *PlayerStats) IncreaseSubCount() { |
| 59 | ps.Substitutes++ |
| 60 | database.DB.Save(ps) |
| 61 | } |
func decoratePlayerTags
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player_decorators.go:
| 39 | func decoratePlayerTags(p *Player) []string { |
| 40 | tags := []string{helpers.RoleNames[p.Role]} |
| 41 | return tags |
| 42 | } |
func LogCustomAdminAction
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/admin_log.go:
| 21 | func LogCustomAdminAction(playerid uint, reltext string, relid uint) error { |
| 22 | entry := AdminLogEntry{ |
| 23 | PlayerID: playerid, |
| 24 | RelID: relid, |
| 25 | RelText: reltext, |
| 26 | } |
| 27 | |
| 28 | return database.DB.Create(&entry).Error |
| 29 | } |
func Lobby.SlotNeedsSubstitute
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 370 | func (lobby *Lobby) SlotNeedsSubstitute(slot int) (needsSub bool) { |
| 371 | //use database/sql API, since it's simpler here |
| 372 | db.DB.DB().QueryRow("SELECT needs_sub FROM lobby_slots WHERE lobby_id = $1 AND slot = $2", lobby.ID, slot).Scan(&needsSub) |
| 373 | return |
| 374 | } |
func Player.IsBanned
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 374 | func (player *Player) IsBanned(t PlayerBanType) bool { |
| 375 | res, _ := player.IsBannedWithTime(t) |
| 376 | return res |
| 377 | } |
func BroadcastLobby
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 783 | func BroadcastLobby(lobby *Lobby) { |
| 784 | //db.DB.Preload("Spectators").First(&lobby, lobby.ID) |
| 785 | room := strconv.FormatUint(uint64(lobby.ID), 10) |
| 786 | |
| 787 | broadcaster.SendMessageToRoom(fmt.Sprintf("%s_public", room), "lobbyData", DecorateLobbyData(lobby, true)) |
| 788 | } |
func FumbleLobbyPlayerJoined
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/fumble.go:
| 40 | func FumbleLobbyPlayerJoined(lob *Lobby, player *Player, slot int) { |
| 41 | team, class, _ := LobbyGetSlotInfoString(lob.Type, slot) |
| 42 | fumbleAllowPlayer(lob.ID, strings.ToUpper(team)+"_"+strings.ToUpper(class), "") |
| 43 | } |
func SendNotification
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/chat.go:
| 94 | func SendNotification(message string, room int) { |
| 95 | pub := fmt.Sprintf("%d_public", room) |
| 96 | broadcaster.SendMessageToRoom(pub, "chatReceive", NewBotMessage(message, room)) |
| 97 | } |
func NewLobby
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 249 | func NewLobby(mapName string, lobbyType LobbyType, league string, serverInfo ServerRecord, whitelist string, mumble bool, whitelistGroup, password string) *Lobby { |
| 250 | lobby := &Lobby{ |
| 251 | Mode: getGamemode(mapName, lobbyType), |
| 252 | Type: lobbyType, |
| 253 | State: LobbyStateInitializing, |
| 254 | League: league, |
| 255 | MapName: mapName, |
| 256 | Whitelist: whitelist, // that's a strange line |
| 257 | Mumble: mumble, |
| 258 | ServerInfo: serverInfo, |
| 259 | PlayerWhitelist: whitelistGroup, |
| 260 | SlotPassword: password, |
| 261 | } |
| 262 | |
| 263 | // Must specify CreatedBy manually if the lobby is created by a player |
| 264 | |
| 265 | return lobby |
| 266 | } |
func BroadcastSubList
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 818 | func BroadcastSubList() { |
| 819 | subList := DecorateSubstituteList() |
| 820 | broadcaster.SendMessageToRoom("0_public", "subListData", subList) |
| 821 | } |
func GetWaitingLobbies
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 277 | func GetWaitingLobbies() (lobbies []*Lobby) { |
| 278 | db.DB.Where("state = ?", LobbyStateWaiting).Order("id desc").Find(&lobbies) |
| 279 | return |
| 280 | } |
func Lobby.BanPlayer
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 515 | func (lobby *Lobby) BanPlayer(player *Player) { |
| 516 | DisallowPlayer(lobby.ID, player.SteamID) |
| 517 | db.DB.Model(lobby).Association("BannedPlayers").Append(player) |
| 518 | } |
func NewPlayerStats
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/playerStats.go:
| 32 | func NewPlayerStats() PlayerStats { |
| 33 | stats := PlayerStats{} |
| 34 | |
| 35 | return stats |
| 36 | } |
func NewChatMessage
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/chat.go:
| 43 | func NewChatMessage(message string, room int, player *Player) *ChatMessage { |
| 44 | record := &ChatMessage{ |
| 45 | Timestamp: time.Now().Unix(), |
| 46 | |
| 47 | PlayerID: player.ID, |
| 48 | Player: DecoratePlayerSummary(player), |
| 49 | |
| 50 | Room: room, |
| 51 | Message: message, |
| 52 | } |
| 53 | |
| 54 | return record |
| 55 | } |
func Lobby.GetPlayerSlot
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 305 | func (lobby *Lobby) GetPlayerSlot(player *Player) (int, error) { |
| 306 | slotObj, err := lobby.GetPlayerSlotObj(player) |
| 307 | |
| 308 | return slotObj.Slot, err |
| 309 | } |
func Lobby.HasRequirements
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 181 | func (lobby *Lobby) HasRequirements(slot int) bool { |
| 182 | return lobby.HasSlotRequirement(slot) |
| 183 | } |
func ChatMessage.Save
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/chat.go:
| 70 | func (m *ChatMessage) Save() { db.DB.Save(m) } |
func Requirement.Save
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 163 | func (r *Requirement) Save() { db.DB.Save(r) } |
func PlayerStats.TotalLobbies
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/playerStats.go:
| 38 | func (ps *PlayerStats) TotalLobbies() int { |
| 39 | return ps.PlayedSixesCount + ps.PlayedHighlanderCount + ps.PlayedFoursCount + ps.PlayedUltiduoCount + ps.PlayedBballCount |
| 40 | } |
func Lobby.SetInGame
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 732 | func (lobby *Lobby) SetInGame(player *Player) error { |
| 733 | return lobby.setInGameStatus(player, true) |
| 734 | } |
func Player.Unban
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 390 | func (player *Player) Unban(t PlayerBanType) error { |
| 391 | return db.DB.Model(&PlayerBan{}).Where("player_id = ? AND type = ? AND active = TRUE", player.ID, t). |
| 392 | Update("active", "FALSE").Error |
| 393 | } |
func Lobby.SetNotInGame
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 737 | func (lobby *Lobby) SetNotInGame(player *Player) error { |
| 738 | return lobby.setInGameStatus(player, false) |
| 739 | } |
func Lobby.RealAfterSave
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 767 | func (lobby *Lobby) RealAfterSave() { |
| 768 | lobby.OnChange(true) |
| 769 | } |
func BroadcastLobbyList
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 797 | func BroadcastLobbyList() { |
| 798 | broadcaster.SendMessageToRoom( |
| 799 | fmt.Sprintf("%s_public", config.GlobalChatRoom), |
| 800 | "lobbyListData", DecorateLobbyListData(GetWaitingLobbies())) |
| 801 | } |
func End
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/pauling.go:
| 59 | func End(lobbyId uint) { |
| 60 | pauling.Call("Pauling.End", &Args{Id: lobbyId}, &Args{}) |
| 61 | } |
func LogAdminAction
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/admin_log.go:
| 31 | func LogAdminAction(playerid uint, permission authority.AuthAction, relid uint) error { |
| 32 | return LogCustomAdminAction(playerid, helpers.ActionNames[permission], relid) |
| 33 | } |
func DecorateLobbyLeave
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby_decorators.go:
| 243 | func DecorateLobbyLeave(lobby *Lobby) LobbyEvent { |
| 244 | return LobbyEvent{lobby.ID} |
| 245 | } |
func DecorateLobbyClosed
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby_decorators.go:
| 247 | func DecorateLobbyClosed(lobby *Lobby) LobbyEvent { |
| 248 | return LobbyEvent{lobby.ID} |
| 249 | } |
func DisallowPlayer
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/pauling.go:
| 27 | func DisallowPlayer(lobbyId uint, steamId string) error { |
| 28 | return pauling.Call("Pauling.DisallowPlayer", &Args{Id: lobbyId, SteamId: steamId}, &Args{}) |
| 29 | } |
func DecorateLobbyData
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby_decorators.go:
| 133 | func DecorateLobbyData(lobby *Lobby, includeDetails bool) LobbyData { |
| 134 | lobbyData := LobbyData{ |
| 135 | ID: lobby.ID, |
| 136 | Mode: lobby.Mode, |
| 137 | Type: formatMap[lobby.Type], |
| 138 | Players: lobby.GetPlayerNumber(), |
| 139 | Map: lobby.MapName, |
| 140 | League: lobby.League, |
| 141 | Mumble: lobby.Mumble, |
| 142 | TwitchChannel: lobby.TwitchChannel, |
| 143 | |
| 144 | SteamGroup: lobby.PlayerWhitelist, |
| 145 | Password: lobby.SlotPassword != "", |
| 146 | } |
| 147 | |
| 148 | lobbyData.Region.Name = lobby.RegionName |
| 149 | lobbyData.Region.Code = lobby.RegionCode |
| 150 | |
| 151 | var classList = typeClassList[lobby.Type] |
| 152 | |
| 153 | classes := make([]ClassDetails, len(classList)) |
| 154 | lobbyData.MaxPlayers = NumberOfClassesMap[lobby.Type] * 2 |
| 155 | |
| 156 | for slot, className := range classList { |
| 157 | class := ClassDetails{ |
| 158 | Red: decorateSlotDetails(lobby, slot, includeDetails), |
| 159 | Blu: decorateSlotDetails(lobby, slot+NumberOfClassesMap[lobby.Type], includeDetails), |
| 160 | Class: className, |
| 161 | } |
| 162 | |
| 163 | classes[slot] = class |
| 164 | } |
| 165 | |
| 166 | lobbyData.Classes = classes |
| 167 | lobbyData.WhitelistID = lobby.Whitelist |
| 168 | |
| 169 | if !includeDetails { |
| 170 | return lobbyData |
| 171 | } |
| 172 | |
| 173 | var leader Player |
| 174 | db.DB.Where("steam_id = ?", lobby.CreatedBySteamID).First(&leader) |
| 175 | |
| 176 | lobbyData.Leader = DecoratePlayerSummary(&leader) |
| 177 | lobbyData.CreatedAt = lobby.CreatedAt.Unix() |
| 178 | lobbyData.State = int(lobby.State) |
| 179 | |
| 180 | var specIDs []uint |
| 181 | db.DB.Table("spectators_players_lobbies").Where("lobby_id = ?", lobby.ID).Pluck("player_id", &specIDs) |
| 182 | |
| 183 | spectators := make([]SpecDetails, len(specIDs)) |
| 184 | |
| 185 | for i, spectatorID := range specIDs { |
| 186 | specPlayer := &Player{} |
| 187 | db.DB.First(specPlayer, spectatorID) |
| 188 | |
| 189 | specJs := SpecDetails{ |
| 190 | Name: specPlayer.Alias(), |
| 191 | SteamID: specPlayer.SteamID, |
| 192 | } |
| 193 | |
| 194 | spectators[i] = specJs |
| 195 | } |
| 196 | |
| 197 | lobbyData.Spectators = spectators |
| 198 | |
| 199 | return lobbyData |
| 200 | } |
func decorateSlotDetails
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby_decorators.go:
| 107 | func decorateSlotDetails(lobby *Lobby, slot int, includeDetails bool) SlotDetails { |
| 108 | playerId, err := lobby.GetPlayerIDBySlot(slot) |
| 109 | j := SlotDetails{Slot: slot, Filled: err == nil} |
| 110 | |
| 111 | if err == nil && includeDetails { |
| 112 | var player Player |
| 113 | db.DB.First(&player, playerId) |
| 114 | db.DB.Preload("Stats").First(&player, player.ID) |
| 115 | |
| 116 | summary := DecoratePlayerSummary(&player) |
| 117 | j.Player = &summary |
| 118 | |
| 119 | ready, _ := lobby.IsPlayerReady(&player) |
| 120 | j.Ready = &ready |
| 121 | |
| 122 | ingame, _ := lobby.IsPlayerInGame(&player) |
| 123 | j.InGame = &ingame |
| 124 | } |
| 125 | |
| 126 | if lobby.HasSlotRequirement(slot) { |
| 127 | j.Requirements, _ = lobby.GetSlotRequirement(slot) |
| 128 | } |
| 129 | |
| 130 | return j |
| 131 | } |
func Lobby.RemoveUnreadyPlayers
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 549 | func (lobby *Lobby) RemoveUnreadyPlayers(spec bool) error { |
| 550 | playerids := []uint{} |
| 551 | |
| 552 | if spec { |
| 553 | //get list of player ids which are not ready |
| 554 | err := db.DB.Table("lobby_slots").Where("lobby_id = ? AND ready = ?", lobby.ID, false).Pluck("player_id", &playerids).Error |
| 555 | if err != nil { |
| 556 | return err |
| 557 | } |
| 558 | } |
| 559 | |
| 560 | //remove players which aren't ready |
| 561 | err := db.DB.Where("lobby_id = ? AND ready = ?", lobby.ID, false).Delete(&LobbySlot{}).Error |
| 562 | if spec { |
| 563 | for _, id := range playerids { |
| 564 | player := &Player{} |
| 565 | db.DB.First(player, id) |
| 566 | lobby.AddSpectator(player) |
| 567 | } |
| 568 | } |
| 569 | lobby.OnChange(true) |
| 570 | return err |
| 571 | } |
func LoadLobbySettings
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobbySettings.go:
| 145 | func LoadLobbySettings(data []byte) error { |
| 146 | var args struct { |
| 147 | Formats []struct { |
| 148 | Name string `json:"name"` |
| 149 | PrettyName string `json:"prettyName"` |
| 150 | Important bool `json:"important"` |
| 151 | } `json:"formats"` |
| 152 | Maps []struct { |
| 153 | Name string `json:"name"` |
| 154 | Formats map[string]int `json:"formats"` |
| 155 | } `json:"maps"` |
| 156 | Leagues []struct { |
| 157 | Name string `json:"name"` |
| 158 | PrettyName string `json:"prettyName"` |
| 159 | Descriptions map[string]string `json:"descriptions"` |
| 160 | Formats map[string]bool `json:"formats"` |
| 161 | } `json:"leagues"` |
| 162 | Whitelists []struct { |
| 163 | ID int `json:"id"` |
| 164 | PrettyName string `json:"prettyName"` |
| 165 | League string `json:"league"` |
| 166 | Format string `json:"format"` |
| 167 | } `json:"whitelists"` |
| 168 | } |
| 169 | |
| 170 | err := json.Unmarshal(data, &args) |
| 171 | if err != nil { |
| 172 | panic(err) |
| 173 | return err |
| 174 | } |
| 175 | |
| 176 | // formats |
| 177 | LobbyFormats = make([]LobbyFormat, len(args.Formats)) |
| 178 | lobbyFormatFromName = make(map[string]int) |
| 179 | for i, format := range args.Formats { |
| 180 | LobbyFormats[i] = LobbyFormat{ |
| 181 | Name: format.Name, |
| 182 | PrettyName: format.PrettyName, |
| 183 | Important: format.Important, |
| 184 | } |
| 185 | lobbyFormatFromName[format.Name] = i |
| 186 | } |
| 187 | |
| 188 | // maps |
| 189 | LobbyMaps = make([]LobbyMap, len(args.Maps)) |
| 190 | lobbyMapFromName = make(map[string]int) |
| 191 | for i, amap := range args.Maps { |
| 192 | lobbyMap := LobbyMap{ |
| 193 | Name: amap.Name, |
| 194 | Formats: make([]*LobbyMapFormat, 0, len(amap.Formats)), |
| 195 | } |
| 196 | for name, importance := range amap.Formats { |
| 197 | if lobbyFormat, ok := GetLobbyFormat(name); ok { |
| 198 | lobbyMap.Formats = append(lobbyMap.Formats, &LobbyMapFormat{ |
| 199 | Format: lobbyFormat, |
| 200 | Importance: importance, |
| 201 | }) |
| 202 | } else { |
| 203 | return errors.New(fmt.Sprintf("Referenced a non existing format %q", name)) |
| 204 | } |
| 205 | } |
| 206 | |
| 207 | LobbyMaps[i] = lobbyMap |
| 208 | lobbyMapFromName[amap.Name] = i |
| 209 | } |
| 210 | |
| 211 | // leagues |
| 212 | LobbyLeagues = make([]LobbyLeague, len(args.Leagues)) |
| 213 | lobbyLeagueFromName = make(map[string]int) |
| 214 | for i, league := range args.Leagues { |
| 215 | lobbyLeague := LobbyLeague{ |
| 216 | Name: league.Name, |
| 217 | PrettyName: league.PrettyName, |
| 218 | Descriptions: make([]*LobbyLeagueDescription, 0, len(league.Descriptions)), |
| 219 | Formats: make([]*LobbyLeagueFormat, 0, len(league.Formats)), |
| 220 | } |
| 221 | for atype, description := range league.Descriptions { |
| 222 | lobbyLeagueDescription := &LobbyLeagueDescription{ |
| 223 | MapType: MapType(atype), |
| 224 | Description: description, |
| 225 | } |
| 226 | lobbyLeague.Descriptions = append(lobbyLeague.Descriptions, lobbyLeagueDescription) |
| 227 | } |
| 228 | for name, used := range league.Formats { |
| 229 | if lobbyFormat, ok := GetLobbyFormat(name); ok { |
| 230 | lobbyLeagueFormat := &LobbyLeagueFormat{ |
| 231 | Format: lobbyFormat, |
| 232 | Used: used, |
| 233 | } |
| 234 | lobbyLeague.Formats = append(lobbyLeague.Formats, lobbyLeagueFormat) |
| 235 | } else { |
| 236 | return errors.New(fmt.Sprintf("Referenced a non existing format %q", name)) |
| 237 | } |
| 238 | } |
| 239 | |
| 240 | LobbyLeagues[i] = lobbyLeague |
| 241 | lobbyLeagueFromName[league.Name] = i |
| 242 | } |
| 243 | |
| 244 | // whitelists |
| 245 | LobbyWhitelists = make([]LobbyWhitelist, len(args.Whitelists)) |
| 246 | lobbyWhitelistFromID = make(map[int]int) |
| 247 | for i, whitelist := range args.Whitelists { |
| 248 | if lobbyLeague, ok := GetLobbyLeague(whitelist.League); ok { |
| 249 | if lobbyFormat, ok := GetLobbyFormat(whitelist.Format); ok { |
| 250 | lobbyWhitelist := LobbyWhitelist{ |
| 251 | ID: whitelist.ID, |
| 252 | PrettyName: whitelist.PrettyName, |
| 253 | League: lobbyLeague, |
| 254 | Format: lobbyFormat, |
| 255 | } |
| 256 | |
| 257 | LobbyWhitelists[i] = lobbyWhitelist |
| 258 | lobbyWhitelistFromID[whitelist.ID] = i |
| 259 | } else { |
| 260 | return errors.New(fmt.Sprintf("Referenced a non existing format %q", whitelist.Format)) |
| 261 | } |
| 262 | } else { |
| 263 | return errors.New(fmt.Sprintf("Referenced a non existing league %q", whitelist.League)) |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | return nil |
| 268 | } |
func fumbleAllowPlayer
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/fumble.go:
| 21 | func fumbleAllowPlayer(lobbyId uint, playerName string, playerTeam string) error { |
| 22 | user := mumble.User{} |
| 23 | user.Name = playerName |
| 24 | user.Team = mumble.Team(playerTeam) |
| 25 | |
| 26 | err := fumble.Call("Fumble.AllowPlayer", &mumble.LobbyArgs{ |
| 27 | User: user, LobbyID: lobbyId}, &struct{}{}) |
| 28 | if err != nil { |
| 29 | logrus.Error(err) |
| 30 | } |
| 31 | |
| 32 | return nil |
| 33 | } |
func Player.GetSetting
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 349 | func (player *Player) GetSetting(key string) string { |
| 350 | db.DB.First(player) |
| 351 | if player.Settings == nil { |
| 352 | return "" |
| 353 | } |
| 354 | |
| 355 | value, ok := player.Settings[key] |
| 356 | if !ok { |
| 357 | return "" |
| 358 | } |
| 359 | |
| 360 | return *value |
| 361 | } |
func Lobby.UpdateStats
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 706 | func (lobby *Lobby) UpdateStats() { |
| 707 | db.DB.Preload("Slots").First(lobby, lobby.ID) |
| 708 | |
| 709 | for _, slot := range lobby.Slots { |
| 710 | player := &Player{} |
| 711 | err := db.DB.First(player, slot.PlayerID).Error |
| 712 | if err != nil { |
| 713 | logrus.Error(err) |
| 714 | return |
| 715 | } |
| 716 | db.DB.Preload("Stats").First(player, slot.PlayerID) |
| 717 | player.Stats.PlayedCountIncrease(lobby.Type) |
| 718 | player.Stats.IncreaseClassCount(lobby, slot.Slot) |
| 719 | player.Save() |
| 720 | } |
| 721 | lobby.OnChange(false) |
| 722 | } |
func LobbyGetSlotInfo
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/classMaps.go:
| 125 | func LobbyGetSlotInfo(lobbytype LobbyType, slot int) (int, int, *helpers.TPError) { |
| 126 | classList := typeClassList[lobbytype] |
| 127 | |
| 128 | if slot < len(classList) { |
| 129 | return 0, slot, nil |
| 130 | } else if slot < 2*len(classList) { |
| 131 | return 1, slot - len(classList), nil |
| 132 | } else { |
| 133 | return 0, 0, helpers.NewTPError("Invalid slot", -1) |
| 134 | } |
| 135 | } |
func Lobby.RemoveSpectator
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 625 | func (lobby *Lobby) RemoveSpectator(player *Player, broadcast bool) *helpers.TPError { |
| 626 | err := db.DB.Model(lobby).Association("Spectators").Delete(player).Error |
| 627 | if err != nil { |
| 628 | return helpers.NewTPError(err.Error(), -1) |
| 629 | } |
| 630 | if broadcast { |
| 631 | lobby.OnChange(false) |
| 632 | } |
| 633 | return nil |
| 634 | } |
func Lobby.RemovePlayer
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 503 | func (lobby *Lobby) RemovePlayer(player *Player) *helpers.TPError { |
| 504 | err := db.DB.Where("player_id = ? AND lobby_id = ?", player.ID, lobby.ID).Delete(&LobbySlot{}).Error |
| 505 | if err != nil { |
| 506 | return helpers.NewTPError(err.Error(), -1) |
| 507 | } |
| 508 | |
| 509 | DisallowPlayer(lobby.ID, player.SteamID) |
| 510 | lobby.OnChange(true) |
| 511 | return nil |
| 512 | } |
func GetLobbyByID
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 348 | func GetLobbyByID(id uint) (*Lobby, *helpers.TPError) { |
| 349 | nonExistentLobby := helpers.NewTPError("Lobby not in the database", -1) |
| 350 | |
| 351 | lob := &Lobby{} |
| 352 | err := db.DB.First(lob, id).Error |
| 353 | |
| 354 | if err != nil { |
| 355 | return nil, nonExistentLobby |
| 356 | } |
| 357 | |
| 358 | return lob, nil |
| 359 | } |
func GetLobbyByIDServer
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 334 | func GetLobbyByIDServer(id uint) (*Lobby, *helpers.TPError) { |
| 335 | nonExistentLobby := helpers.NewTPError("Lobby not in the database", -1) |
| 336 | |
| 337 | lob := &Lobby{} |
| 338 | err := db.DB.Preload("ServerInfo").First(lob, id).Error |
| 339 | |
| 340 | if err != nil { |
| 341 | return nil, nonExistentLobby |
| 342 | } |
| 343 | |
| 344 | return lob, nil |
| 345 | } |
func LobbyMap.GetFormat
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobbySettings.go:
| 37 | func (m *LobbyMap) GetFormat(formatName string) (*LobbyMapFormat, bool) { |
| 38 | for _, mapFormat := range m.Formats { |
| 39 | if mapFormat.Format.Name == formatName { |
| 40 | return mapFormat, true |
| 41 | } |
| 42 | } |
| 43 | if format, ok := GetLobbyFormat(formatName); ok { |
| 44 | return &LobbyMapFormat{ |
| 45 | Format: format, |
| 46 | Importance: 0, |
| 47 | }, true |
| 48 | } |
| 49 | return nil, false |
| 50 | } |
func NewPlayer
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 79 | func NewPlayer(steamId string) (*Player, error) { |
| 80 | player := &Player{SteamID: steamId} |
| 81 | |
| 82 | if config.Constants.SteamDevAPIKey == "" { |
| 83 | player.Stats = NewPlayerStats() |
| 84 | |
| 85 | err := player.UpdatePlayerInfo() |
| 86 | if err != nil { |
| 87 | return &Player{}, err |
| 88 | } |
| 89 | } else { |
| 90 | player.Stats = PlayerStats{} |
| 91 | } |
| 92 | |
| 93 | player.MumbleUsername = player.GenMumbleUsername() |
| 94 | player.MumbleAuthkey = player.GenAuthKey() |
| 95 | |
| 96 | return player, nil |
| 97 | } |
func Lobby.UnreadyPlayer
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 531 | func (lobby *Lobby) UnreadyPlayer(player *Player) *helpers.TPError { |
| 532 | err := db.DB.Table("lobby_slots").Where("lobby_id = ? AND player_id = ?", lobby.ID, player.ID).UpdateColumn("ready", false).Error |
| 533 | if err != nil { |
| 534 | return helpers.NewTPError("Player is not in the lobby.", 5) |
| 535 | } |
| 536 | |
| 537 | lobby.OnChange(false) |
| 538 | return nil |
| 539 | } |
func Lobby.IsPlayerInGame
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 574 | func (lobby *Lobby) IsPlayerInGame(player *Player) (bool, error) { |
| 575 | var ingame bool |
| 576 | err := db.DB.DB().QueryRow("SELECT in_game FROM lobby_slots WHERE lobby_id = $1 AND player_id = $2", lobby.ID, player.ID).Scan(&ingame) |
| 577 | if err != nil { |
| 578 | return false, err |
| 579 | } |
| 580 | |
| 581 | return ingame, err |
| 582 | } |
func Player.GetSpectatingIds
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 288 | func (player *Player) GetSpectatingIds() ([]uint, *helpers.TPError) { |
| 289 | var ids []uint |
| 290 | err := db.DB.Model(&Lobby{}). |
| 291 | Joins("INNER JOIN spectators_players_lobbies l ON l.lobby_id = lobbies.id"). |
| 292 | Where("l.player_id = ? AND lobbies.state <> ?", player.ID, LobbyStateEnded). |
| 293 | Pluck("id", &ids).Error |
| 294 | |
| 295 | if err != nil { |
| 296 | return nil, helpers.NewTPError(err.Error(), 1) |
| 297 | } |
| 298 | |
| 299 | return ids, nil |
| 300 | } |
func Player.IsSpectatingID
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 278 | func (player *Player) IsSpectatingID(lobbyid uint) bool { |
| 279 | count := 0 |
| 280 | err := db.DB.Table("spectators_players_lobbies").Where("player_id = ? AND lobby_id = ?", player.ID, lobbyid).Count(&count).Error |
| 281 | if err != nil { |
| 282 | return false |
| 283 | } |
| 284 | return count != 0 |
| 285 | } |
func Player.GetActiveBans
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 395 | func (player *Player) GetActiveBans() ([]*PlayerBan, error) { |
| 396 | var bans []*PlayerBan |
| 397 | err := db.DB.Where("player_id = ? AND active = TRUE AND until > now()", player.ID).Find(&bans).Error |
| 398 | if err != nil { |
| 399 | return nil, err |
| 400 | } |
| 401 | return bans, nil |
| 402 | } |
func Lobby.AddSpectator
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 614 | func (lobby *Lobby) AddSpectator(player *Player) *helpers.TPError { |
| 615 | err := db.DB.Model(lobby).Association("Spectators").Append(player).Error |
| 616 | if err != nil { |
| 617 | return helpers.NewTPError(err.Error(), -1) |
| 618 | } |
| 619 | lobby.OnChange(false) |
| 620 | return nil |
| 621 | } |
func Lobby.GetPlayerNumber
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 637 | func (lobby *Lobby) GetPlayerNumber() int { |
| 638 | count := 0 |
| 639 | err := db.DB.Table("lobby_slots").Where("lobby_id = ?", lobby.ID).Count(&count).Error |
| 640 | if err != nil { |
| 641 | return 0 |
| 642 | } |
| 643 | return count |
| 644 | } |
func GetPlayerWithStats
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 247 | func GetPlayerWithStats(steamid string) (*Player, *helpers.TPError) { |
| 248 | var player = Player{} |
| 249 | err := db.DB.Where("steam_id = ?", steamid).Preload("Stats").First(&player).Error |
| 250 | if err != nil { |
| 251 | return nil, helpers.NewTPError("Player is not in the database", -1) |
| 252 | } |
| 253 | return &player, nil |
| 254 | } |
func GetPlayerBySteamID
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 237 | func GetPlayerBySteamID(steamid string) (*Player, *helpers.TPError) { |
| 238 | var player = Player{} |
| 239 | err := db.DB.Where("steam_id = ?", steamid).First(&player).Error |
| 240 | if err != nil { |
| 241 | return nil, helpers.NewTPError("Player is not in the database", -1) |
| 242 | } |
| 243 | return &player, nil |
| 244 | } |
func Lobby.ReadyPlayer
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 521 | func (lobby *Lobby) ReadyPlayer(player *Player) *helpers.TPError { |
| 522 | err := db.DB.Table("lobby_slots").Where("lobby_id = ? AND player_id = ?", lobby.ID, player.ID).UpdateColumn("ready", true).Error |
| 523 | if err != nil { |
| 524 | return helpers.NewTPError("Player is not in the lobby.", 5) |
| 525 | } |
| 526 | lobby.OnChange(false) |
| 527 | return nil |
| 528 | } |
func GetPlayerByID
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 226 | func GetPlayerByID(ID uint) (*Player, error) { |
| 227 | player := &Player{} |
| 228 | |
| 229 | if err := db.DB.First(player, ID).Error; err != nil { |
| 230 | return nil, err |
| 231 | } |
| 232 | |
| 233 | return player, nil |
| 234 | } |
func Player.Alias
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 205 | func (p *Player) Alias() string { |
| 206 | alias := p.GetSetting("siteAlias") |
| 207 | if alias == "" { |
| 208 | return p.Name |
| 209 | } |
| 210 | |
| 211 | return alias |
| 212 | } |
func FumbleLobbyEnded
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/fumble.go:
| 45 | func FumbleLobbyEnded(lob *Lobby) { |
| 46 | err := fumble.Call("Fumble.EndLobby", lob.ID, nil) |
| 47 | if err != nil { |
| 48 | logrus.Error(err) |
| 49 | } |
| 50 | } |
func GetLobbyFormat
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobbySettings.go:
| 95 | func GetLobbyFormat(formatName string) (*LobbyFormat, bool) { |
| 96 | if format, ok := lobbyFormatFromName[formatName]; ok { |
| 97 | return &LobbyFormats[format], true |
| 98 | } |
| 99 | return nil, false |
| 100 | } |
func GetLobbyMap
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobbySettings.go:
| 102 | func GetLobbyMap(mapName string) (*LobbyMap, bool) { |
| 103 | if amap, ok := lobbyMapFromName[mapName]; ok { |
| 104 | return &LobbyMaps[amap], true |
| 105 | } |
| 106 | return nil, false |
| 107 | } |
func GetLobbyLeague
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobbySettings.go:
| 109 | func GetLobbyLeague(leagueName string) (*LobbyLeague, bool) { |
| 110 | if league, ok := lobbyLeagueFromName[leagueName]; ok { |
| 111 | return &LobbyLeagues[league], true |
| 112 | } |
| 113 | return nil, false |
| 114 | } |
func Lobby.AddPlayer
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 385 | func (lobby *Lobby) AddPlayer(player *Player, slot int, password string) *helpers.TPError { |
| 386 | /* Possible errors while joining |
| 387 | * Slot has been filled |
| 388 | * Player has already joined a lobby |
| 389 | * anything else? |
| 390 | */ |
| 391 | |
| 392 | //check if slot password is valid |
| 393 | if lobby.SlotPassword != "" && lobby.SlotPassword != password { |
| 394 | return InvalidPasswordErr |
| 395 | } |
| 396 | |
| 397 | num := 0 |
| 398 | |
| 399 | //Check if player is banned |
| 400 | //TODO(nonagon): It should really be possible to do this query using relations |
| 401 | if err := db.DB.Table("banned_players_lobbies"). |
| 402 | Where("lobby_id = ? AND player_id = ?", lobby.ID, player.ID). |
| 403 | Count(&num).Error; num > 0 || err != nil { |
| 404 | //logrus.Debug(fmt.Sprint(err)) |
| 405 | return LobbyBanErr |
| 406 | } |
| 407 | |
| 408 | if slot >= 2*NumberOfClassesMap[lobby.Type] || slot < 0 { |
| 409 | return BadSlotErr |
| 410 | } |
| 411 | |
| 412 | var slotChange bool |
| 413 | //Check if the player is currently in another lobby |
| 414 | if currLobbyID, err := player.GetLobbyID(false); err == nil { |
| 415 | if currLobbyID != lobby.ID { |
| 416 | //if the player is in a different lobby, remove them from that lobby |
| 417 | //plus substitute them |
| 418 | curLobby, _ := GetLobbyByID(currLobbyID) |
| 419 | |
| 420 | if curLobby.State == LobbyStateInProgress { |
| 421 | curLobby.Substitute(player) |
| 422 | } else { |
| 423 | curLobby.RemovePlayer(player) |
| 424 | curLobby.AddSpectator(player) |
| 425 | } |
| 426 | |
| 427 | } else { //player is in the same lobby, they're changing their slots |
| 428 | //assign the player to a new slot |
| 429 | if lobby.SlotNeedsSubstitute(slot) { |
| 430 | //the slot needs a substitute (which happens when the lobby is in progress), |
| 431 | //so players already in the lobby cannot fill it. |
| 432 | return NeedsSubErr |
| 433 | } |
| 434 | db.DB.Where("player_id = ? AND lobby_id = ?", player.ID, lobby.ID).Delete(&LobbySlot{}) |
| 435 | slotChange = true |
| 436 | } |
| 437 | } |
| 438 | |
| 439 | if !slotChange { |
| 440 | //check if the player is in the steam group whitelist |
| 441 | url := fmt.Sprintf(`http://steamcommunity.com/groups/%s/memberslistxml/?xml=1`, |
| 442 | lobby.PlayerWhitelist) |
| 443 | |
| 444 | if lobby.PlayerWhitelist != "" && !helpers.IsWhitelisted(player.SteamID, url) { |
| 445 | return NotWhitelistedErr |
| 446 | } |
| 447 | |
| 448 | if lobby.HasRequirements(slot) { |
| 449 | //check if player fits the requirements for the slot |
| 450 | if ok, err := lobby.FitsRequirements(player, slot); !ok { |
| 451 | return err |
| 452 | } |
| 453 | } |
| 454 | |
| 455 | //check if player has been subbed to the twitch channel (if any) |
| 456 | if lobby.TwitchChannel != "" { |
| 457 | //check if player has connected their twitch account |
| 458 | if player.TwitchAccessToken == "" { |
| 459 | return helpers.NewTPError("You need to connect your Twitch Account first to join the lobby.", -1) |
| 460 | } |
| 461 | if !player.IsSubscribed(lobby.TwitchChannel) { |
| 462 | err := fmt.Sprintf("You aren't subscribed to %s", lobby.TwitchChannel) |
| 463 | return helpers.NewTPError(err, -1) |
| 464 | } |
| 465 | } |
| 466 | } |
| 467 | |
| 468 | // Check if player is a substitute (the slot needs a subtitute) |
| 469 | if lobby.SlotNeedsSubstitute(slot) { |
| 470 | //kicks previous slot occupant if they're in-game, resets their !rep count, removes them from the lobby |
| 471 | DisallowPlayer(lobby.ID, player.SteamID) |
| 472 | //delete previous slot |
| 473 | db.DB.Where("lobby_id = ? AND slot = ?", lobby.ID, slot).Delete(&LobbySlot{}) |
| 474 | BroadcastSubList() //since the sub slot has been deleted, broadcast the updated substitute list |
| 475 | //notify players in game server of subtitute |
| 476 | class, team, _ := LobbyGetSlotInfoString(lobby.Type, slot) |
| 477 | Say(lobby.ID, fmt.Sprintf("Substitute found for %s %s: %s (%s)", team, class, player.Name, player.SteamID)) |
| 478 | //allow player in mumble |
| 479 | FumbleLobbyPlayerJoinedSub(lobby, player, slot) |
| 480 | } else if _, err := lobby.GetPlayerIDBySlot(slot); err == nil { |
| 481 | return FilledErr |
| 482 | } else { |
| 483 | FumbleLobbyPlayerJoined(lobby, player, slot) // no errors, al |
| 484 | } |
| 485 | |
| 486 | //try to remove them from spectators |
| 487 | lobby.RemoveSpectator(player, true) |
| 488 | |
| 489 | newSlotObj := &LobbySlot{ |
| 490 | PlayerID: player.ID, |
| 491 | LobbyID: lobby.ID, |
| 492 | Slot: slot, |
| 493 | } |
| 494 | |
| 495 | db.DB.Create(newSlotObj) |
| 496 | |
| 497 | lobby.OnChange(true) |
| 498 | |
| 499 | return nil |
| 500 | } |
func DecorateLobbyListData
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby_decorators.go:
| 210 | func DecorateLobbyListData(lobbies []*Lobby) []LobbyData { |
| 211 | var lobbyList = make([]LobbyData, len(lobbies)) |
| 212 | |
| 213 | for i, lobby := range lobbies { |
| 214 | lobbyData := DecorateLobbyData(lobby, false) |
| 215 | lobbyList[i] = lobbyData |
| 216 | } |
| 217 | |
| 218 | return lobbyList |
| 219 | } |
func PlayerStats.PlayedCountIncrease
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/playerStats.go:
| 42 | func (ps *PlayerStats) PlayedCountIncrease(lt LobbyType) { |
| 43 | switch lt { |
| 44 | case LobbyTypeSixes: |
| 45 | ps.PlayedSixesCount++ |
| 46 | case LobbyTypeHighlander: |
| 47 | ps.PlayedHighlanderCount++ |
| 48 | case LobbyTypeFours: |
| 49 | ps.PlayedFoursCount++ |
| 50 | case LobbyTypeBball: |
| 51 | ps.PlayedBballCount++ |
| 52 | case LobbyTypeUltiduo: |
| 53 | ps.PlayedUltiduoCount++ |
| 54 | } |
| 55 | database.DB.Save(ps) |
| 56 | } |
func getGamemode
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 215 | func getGamemode(mapName string, lobbyType LobbyType) string { |
| 216 | switch { |
| 217 | case strings.HasPrefix(mapName, "koth"): |
| 218 | if lobbyType == LobbyTypeUltiduo { |
| 219 | return "ultiduo" |
| 220 | } |
| 221 | |
| 222 | return "koth" |
| 223 | |
| 224 | case strings.HasPrefix(mapName, "ctf"): |
| 225 | if lobbyType == LobbyTypeBball { |
| 226 | return "bball" |
| 227 | } |
| 228 | |
| 229 | return "ctf" |
| 230 | |
| 231 | case strings.HasPrefix(mapName, "cp"): |
| 232 | if mapName == "cp_gravelpit" { |
| 233 | return "a/d" |
| 234 | } |
| 235 | |
| 236 | return "5cp" |
| 237 | |
| 238 | case strings.HasPrefix(mapName, "pl"): |
| 239 | return "payload" |
| 240 | |
| 241 | case strings.HasPrefix(mapName, "arena"): |
| 242 | return "arena" |
| 243 | } |
| 244 | |
| 245 | return "unknown" |
| 246 | } |
func Player.UpdatePlayerInfo
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 303 | func (player *Player) UpdatePlayerInfo() error { |
| 304 | if config.Constants.SteamDevAPIKey == "" { |
| 305 | return nil |
| 306 | } |
| 307 | |
| 308 | player.SetExternalLinks() |
| 309 | |
| 310 | scraper.SetSteamApiKey(config.Constants.SteamDevAPIKey) |
| 311 | p, _ := GetPlayerBySteamID(player.SteamID) |
| 312 | |
| 313 | if p != nil { |
| 314 | *player = *p |
| 315 | } |
| 316 | |
| 317 | playerInfo, infoErr := scraper.GetPlayerInfo(player.SteamID) |
| 318 | if infoErr != nil { |
| 319 | return infoErr |
| 320 | } |
| 321 | |
| 322 | // profile state is 1 when the player have a steam community profile |
| 323 | if playerInfo.Profilestate == 1 && playerInfo.Visibility == "public" { |
| 324 | pHours, hErr := scraper.GetTF2Hours(player.SteamID) |
| 325 | |
| 326 | if hErr != nil { |
| 327 | return errors.New("models.UpdatePlayerInfo: " + hErr.Error()) |
| 328 | } |
| 329 | |
| 330 | player.GameHours = pHours |
| 331 | } |
| 332 | |
| 333 | player.Profileurl = playerInfo.Profileurl |
| 334 | player.Avatar = playerInfo.Avatar |
| 335 | player.Name = playerInfo.Name |
| 336 | |
| 337 | return nil |
| 338 | } |
func Player.SetExternalLinks
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 99 | func (player *Player) SetExternalLinks() { |
| 100 | player.ExternalLinks = make(gorm.Hstore) |
| 101 | defer player.Save() |
| 102 | |
| 103 | // logs.tf |
| 104 | logstf := fmt.Sprintf(`http://logs.tf/profile/%s`, player.SteamID) |
| 105 | resp, err := helpers.HTTPClient.Get(logstf) |
| 106 | if err == nil && resp.StatusCode == 200 { |
| 107 | player.ExternalLinks["logstf"] = &logstf |
| 108 | } |
| 109 | |
| 110 | // UGC |
| 111 | ugc := fmt.Sprintf(`http://www.ugcleague.com/players_page.cfm?player_id=%s`, player.SteamID) |
| 112 | resp, err = helpers.HTTPClient.Get(ugc) |
| 113 | if err == nil && resp.StatusCode == 200 { |
| 114 | player.ExternalLinks["ugc"] = &ugc |
| 115 | } |
| 116 | |
| 117 | var reply struct { |
| 118 | Player *struct { |
| 119 | ID int `json:"id"` |
| 120 | Country string `json:"country"` |
| 121 | } `json:"player,omitempty"` |
| 122 | Status struct { |
| 123 | Code int `json:"code"` |
| 124 | } |
| 125 | } |
| 126 | |
| 127 | etf2lURL := fmt.Sprintf(`http://api.etf2l.org/player/%s`, player.SteamID) |
| 128 | req, _ := http.NewRequest("GET", etf2lURL, nil) |
| 129 | req.Header.Set("Content-Type", "application/json") |
| 130 | req.Header.Set("Accept", "application/json") |
| 131 | resp, err = helpers.HTTPClient.Do(req) |
| 132 | if err != nil { |
| 133 | logrus.Error(err) |
| 134 | return |
| 135 | } |
| 136 | |
| 137 | dec := json.NewDecoder(resp.Body) |
| 138 | err = dec.Decode(&reply) |
| 139 | if err != nil { |
| 140 | logrus.Error(err) |
| 141 | return |
| 142 | } |
| 143 | |
| 144 | if reply.Player != nil { |
| 145 | url := fmt.Sprintf(`http://beta.etf2l.org/forum/user/%d/`, reply.Player.ID) |
| 146 | player.ExternalLinks["etf2l"] = &url |
| 147 | } |
| 148 | |
| 149 | // teamfortress.tv |
| 150 | tftv := fmt.Sprintf("http://www.teamfortress.tv/api/users/%s", player.SteamID) |
| 151 | resp, err = helpers.HTTPClient.Get(tftv) |
| 152 | if err != nil { |
| 153 | logrus.Error(err) |
| 154 | return |
| 155 | } |
| 156 | |
| 157 | var tftvReply struct { |
| 158 | UserName string `json:"user_name"` |
| 159 | } |
| 160 | |
| 161 | dec = json.NewDecoder(resp.Body) |
| 162 | err = dec.Decode(&reply) |
| 163 | if err != nil { |
| 164 | logrus.Error(err) |
| 165 | return |
| 166 | } |
| 167 | |
| 168 | if tftvReply.UserName != "" { |
| 169 | uname := fmt.Sprintf("http://teamfortress.tv/user/%s", tftvReply.UserName) |
| 170 | player.ExternalLinks["tftv"] = &uname |
| 171 | } |
| 172 | |
| 173 | } |
func DecoratePlayerProfileJson
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player_decorators.go:
| 44 | func DecoratePlayerProfileJson(p *Player) PlayerProfile { |
| 45 | db.DB.Preload("Stats").First(p, p.ID) |
| 46 | profile := PlayerProfile{} |
| 47 | |
| 48 | p.Stats.Total = p.Stats.TotalLobbies() |
| 49 | profile.Stats = p.Stats |
| 50 | |
| 51 | profile.CreatedAt = p.CreatedAt.Unix() |
| 52 | profile.GameHours = p.GameHours |
| 53 | profile.SteamID = p.SteamID |
| 54 | profile.Avatar = p.Avatar |
| 55 | profile.Name = p.Alias() |
| 56 | profile.Role = helpers.RoleNames[p.Role] |
| 57 | profile.TwitchName = p.TwitchName |
| 58 | profile.ExternalLinks = p.ExternalLinks |
| 59 | |
| 60 | // TODO ban info |
| 61 | var slots []*LobbySlot |
| 62 | db.DB.Table("lobby_slots").Where("player_id = ?", p.ID).Order("id desc").Limit("5").Find(&slots) |
| 63 | for _, slot := range slots { |
| 64 | lobby, _ := GetLobbyByID(slot.LobbyID) |
| 65 | profile.Lobbies = append(profile.Lobbies, DecorateLobbyData(lobby, false)) |
| 66 | } |
| 67 | return profile |
| 68 | } |
func ConnectRPC
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/rpc.go:
| 19 | func ConnectRPC() { |
| 20 | var err error |
| 21 | |
| 22 | if config.Constants.PaulingAddr != "" { |
| 23 | pauling, err = rpcconn.DialHTTP("tcp", etcd.Address{Address: config.Constants.PaulingAddr}) |
| 24 | if err != nil { |
| 25 | logrus.Fatal(err) |
| 26 | } |
| 27 | |
| 28 | pauling.Call("Pauling.Ping", struct{}{}, &struct{}{}) |
| 29 | logrus.Info("Connected to Pauling") |
| 30 | } |
| 31 | |
| 32 | if config.Constants.FumbleAddr != "" { |
| 33 | fumble, err = rpcconn.DialHTTP("tcp", etcd.Address{Address: config.Constants.FumbleAddr}) |
| 34 | if err != nil { |
| 35 | logrus.Fatal(err) |
| 36 | } |
| 37 | logrus.Info("Connected to Fumble") |
| 38 | } |
| 39 | } |
func DecorateLobbyConnect
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby_decorators.go:
| 221 | func DecorateLobbyConnect(lobby *Lobby, name string, slot int) LobbyConnectData { |
| 222 | l := LobbyConnectData{} |
| 223 | l.ID = lobby.ID |
| 224 | l.Time = lobby.CreatedAt.Unix() |
| 225 | l.Pass = lobby.ServerInfo.ServerPassword |
| 226 | |
| 227 | l.Game.Host = lobby.ServerInfo.Host |
| 228 | |
| 229 | l.Mumble.Address = config.Constants.MumbleAddr |
| 230 | l.Mumble.Password = config.Constants.MumblePassword |
| 231 | l.Mumble.Channel = "match" + strconv.FormatUint(uint64(lobby.ID), 10) |
| 232 | team, class, _ := LobbyGetSlotInfoString(lobby.Type, slot) |
| 233 | nick := strings.ToUpper(team) + "_" + strings.ToUpper(class) |
| 234 | l.Mumble.Nick = nick |
| 235 | |
| 236 | return l |
| 237 | } |
func Player.IsSubscribed
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 414 | func (p *Player) IsSubscribed(channel string) bool { |
| 415 | url := fmt.Sprintf("https://api.twitch.tv/kraken/users/%s/subscriptions/%s", p.TwitchName, channel) |
| 416 | |
| 417 | req, _ := http.NewRequest("GET", url, nil) |
| 418 | req.Header.Add("Accept", "application/vnd.twitchtv.v3+json") |
| 419 | req.Header.Add("Authorization", "OAuth "+p.TwitchAccessToken) |
| 420 | |
| 421 | resp, err := client.Do(req) |
| 422 | if err != nil { |
| 423 | logrus.Error(err) |
| 424 | return false |
| 425 | } |
| 426 | |
| 427 | var reply struct { |
| 428 | ID string `json:"_id"` |
| 429 | } |
| 430 | |
| 431 | dec := json.NewDecoder(resp.Body) |
| 432 | err = dec.Decode(&reply) |
| 433 | |
| 434 | //if status code is 404, the user isn't subscribed |
| 435 | return err == nil && resp.StatusCode != 404 |
| 436 | } |
func GetScrollback
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/chat.go:
| 119 | func GetScrollback(room int) ([]*ChatMessage, error) { |
| 120 | var messages []*ChatMessage |
| 121 | |
| 122 | err := db.DB.Table("chat_messages").Where("room = ? AND deleted = FALSE", room).Order("id desc").Limit(20).Find(&messages).Error |
| 123 | |
| 124 | for _, message := range messages { |
| 125 | var player Player |
| 126 | if message.Bot { |
| 127 | message.Player = botSummary |
| 128 | } else { |
| 129 | db.DB.First(&player, message.PlayerID) |
| 130 | message.Player = DecoratePlayerSummary(&player) |
| 131 | } |
| 132 | message.Timestamp = message.CreatedAt.Unix() |
| 133 | } |
| 134 | return messages, err |
| 135 | } |
func InitializeLobbySettings
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobbySettings.go:
| 123 | func InitializeLobbySettings(fileName string) { |
| 124 | realPath, err := filepath.Abs(fileName) |
| 125 | if err != nil { |
| 126 | logrus.Fatal(err.Error()) |
| 127 | return |
| 128 | } |
| 129 | |
| 130 | err = LoadLobbySettingsFromFile(realPath) |
| 131 | if err != nil { |
| 132 | logrus.Fatal(err.Error()) |
| 133 | } |
| 134 | } |
func FumbleLobbyCreated
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/fumble.go:
| 10 | func FumbleLobbyCreated(lob *Lobby) error { |
| 11 | err := fumble.Call("Fumble.CreateLobby", lob.ID, &struct{}{}) |
| 12 | |
| 13 | if err != nil { |
| 14 | logrus.Error(err) |
| 15 | return err |
| 16 | } |
| 17 | |
| 18 | return nil |
| 19 | } |
func Lobby.IsSlotFilled
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 652 | func (lobby *Lobby) IsSlotFilled(slot int) bool { |
| 653 | _, err := lobby.GetPlayerIDBySlot(slot) |
| 654 | if err != nil { |
| 655 | return false |
| 656 | } |
| 657 | return true |
| 658 | } |
func LoadLobbySettingsFromFile
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobbySettings.go:
| 136 | func LoadLobbySettingsFromFile(fileName string) error { |
| 137 | data, err := ioutil.ReadFile(fileName) |
| 138 | if err != nil { |
| 139 | return err |
| 140 | } |
| 141 | |
| 142 | return LoadLobbySettings(data) |
| 143 | } |
func Lobby.SetupServer
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 667 | func (lobby *Lobby) SetupServer() error { |
| 668 | if lobby.State == LobbyStateEnded { |
| 669 | return nil |
| 670 | } |
| 671 | |
| 672 | err := SetupServer(lobby.ID, lobby.ServerInfo, lobby.Type, lobby.League, lobby.Whitelist, lobby.MapName) |
| 673 | return err |
| 674 | } |
func GetAllActiveBans
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/player.go:
| 404 | func GetAllActiveBans() []*PlayerBan { |
| 405 | var bans []*PlayerBan |
| 406 | db.DB.Where("active = TRUE AND until > now()").Find(&bans) |
| 407 | return bans |
| 408 | } |
func GetLobbyWhitelist
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobbySettings.go:
| 116 | func GetLobbyWhitelist(whitelistId int) (*LobbyWhitelist, bool) { |
| 117 | if whitelist, ok := lobbyWhitelistFromID[whitelistId]; ok { |
| 118 | return &LobbyWhitelists[whitelist], true |
| 119 | } |
| 120 | return nil, false |
| 121 | } |
func ChatMessage.Send
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/chat.go:
| 72 | func (m *ChatMessage) Send() { |
| 73 | broadcaster.SendMessageToRoom(fmt.Sprintf("%d_public", m.Room), "chatReceive", m) |
| 74 | if m.Room != 0 { |
| 75 | broadcaster.SendMessageToRoom(fmt.Sprintf("%d_private", m.Room), "chatReceive", m) |
| 76 | } |
| 77 | } |
func IsPlayerInServer
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/pauling.go:
| 52 | func IsPlayerInServer(steamid string) (reply bool) { |
| 53 | args := &Args{SteamId: steamid} |
| 54 | pauling.Call("Pauling.IsPlayerInServer", &args, &reply) |
| 55 | |
| 56 | return |
| 57 | } |
func NewRequirement
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 152 | func NewRequirement(lobbyID uint, slot int, hours int, lobbies int) *Requirement { |
| 153 | r := &Requirement{ |
| 154 | LobbyID: lobbyID, |
| 155 | Slot: slot, |
| 156 | Hours: hours, |
| 157 | Lobbies: lobbies} |
| 158 | db.DB.Save(r) |
| 159 | |
| 160 | return r |
| 161 | } |
func serverExists
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/pauling.go:
| 67 | func serverExists(lobbyID uint) (exists bool) { |
| 68 | pauling.Call("Pauling.Exists", lobbyID, &exists) |
| 69 | return |
| 70 | } |
func SetupServer
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/pauling.go:
| 31 | func SetupServer(lobbyId uint, info ServerRecord, lobbyType LobbyType, league string, |
| 32 | whitelist string, mapName string) error { |
| 33 | |
| 34 | args := &Args{ |
| 35 | Id: lobbyId, |
| 36 | Info: info, |
| 37 | Type: lobbyType, |
| 38 | League: league, |
| 39 | Whitelist: whitelist, |
| 40 | Map: mapName} |
| 41 | return pauling.Call("Pauling.SetupServer", args, &Args{}) |
| 42 | } |
func Lobby.GetAllSlots
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 661 | func (lobby *Lobby) GetAllSlots() []LobbySlot { |
| 662 | db.DB.Preload("Slots").First(lobby, lobby.ID) |
| 663 | return lobby.Slots |
| 664 | } |
func Lobby.GetUnreadyPlayers
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 543 | func (lobby *Lobby) GetUnreadyPlayers() (players []*Player) { |
| 544 | db.DB.Table("players").Joins("INNER JOIN lobby_slots ON lobby_slots.player_id = players.id").Where("lobby_slots.lobby_id = ? AND lobby_slots.ready = ?", lobby.ID, false).Find(&players) |
| 545 | return |
| 546 | } |
func @759:32
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 759 | func() { |
| 760 | if lobby.CurrentState() != LobbyStateEnded { |
| 761 | lobby.SubNotInGamePlayers() |
| 762 | } |
| 763 | } |
func FumbleLobbyPlayerJoinedSub
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/fumble.go:
| 35 | func FumbleLobbyPlayerJoinedSub(lob *Lobby, player *Player, slot int) { |
| 36 | team, class, _ := LobbyGetSlotInfoString(lob.Type, slot) |
| 37 | fumbleAllowPlayer(lob.ID, strings.ToUpper(team)+"_"+strings.ToUpper(class), strings.ToUpper(team)) |
| 38 | } |
func Lobby.Delete
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 271 | func (lobby *Lobby) Delete() { |
| 272 | db.DB.Delete(lobby) |
| 273 | db.DB.Delete(&lobby.ServerInfo) |
| 274 | } |
func ReExecConfig
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/pauling.go:
| 44 | func ReExecConfig(lobbyId uint) error { |
| 45 | return pauling.Call("Pauling.ReExecConfig", &Args{Id: lobbyId}, &Args{}) |
| 46 | } |
func LobbyData.Send
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby_decorators.go:
| 202 | func (l LobbyData) Send() { |
| 203 | broadcaster.SendMessageToRoom(fmt.Sprintf("%d_public", l.ID), "lobbyData", l) |
| 204 | } |
func VerifyInfo
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/pauling.go:
| 48 | func VerifyInfo(info ServerRecord) error { |
| 49 | return pauling.Call("Pauling.VerifyInfo", &info, &Args{}) |
| 50 | } |
func NewInGameChatMessage
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/chat.go:
| 57 | func NewInGameChatMessage(lobby *Lobby, player *Player, message string) *ChatMessage { |
| 58 | return &ChatMessage{ |
| 59 | Timestamp: time.Now().Unix(), |
| 60 | |
| 61 | PlayerID: player.ID, |
| 62 | Player: DecoratePlayerSummary(player), |
| 63 | |
| 64 | Room: int(lobby.ID), |
| 65 | Message: message, |
| 66 | InGame: true, |
| 67 | } |
| 68 | } |
func Lobby.SetState
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 291 | func (l *Lobby) SetState(s LobbyState) { |
| 292 | db.DB.Table("lobbies").Where("id = ?", l.ID).UpdateColumn("state", s) |
| 293 | } |
func Say
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/pauling.go:
| 63 | func Say(lobbyId uint, text string) { |
| 64 | pauling.Call("Pauling.Say", &Args{Id: lobbyId, Text: text}, &Args{}) |
| 65 | } |
func LobbyData.SendToPlayer
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby_decorators.go:
| 206 | func (l LobbyData) SendToPlayer(steamid string) { |
| 207 | broadcaster.SendMessage(steamid, "lobbyData", l) |
| 208 | } |
func BroadcastLobbyToUser
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 791 | func BroadcastLobbyToUser(lobby *Lobby, steamid string) { |
| 792 | //db.DB.Preload("Spectators").First(&lobby, lobby.ID) |
| 793 | broadcaster.SendMessage(steamid, "lobbyData", DecorateLobbyData(lobby, true)) |
| 794 | } |
func Lobby.LobbyData
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 803 | func (l *Lobby) LobbyData(include bool) LobbyData { |
| 804 | return DecorateLobbyData(l, include) |
| 805 | } |
func DecorateLobbyJoin
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby_decorators.go:
| 239 | func DecorateLobbyJoin(lobby *Lobby) LobbyEvent { |
| 240 | return LobbyEvent{lobby.ID} |
| 241 | } |
func Lobby.ReadyUpTimeLeft
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 601 | func (lobby *Lobby) ReadyUpTimeLeft() int64 { |
| 602 | return int64(lobby.ReadyUpTimestamp - time.Now().Unix()) |
| 603 | } |
func Lobby.IsFull
BackIn /home/ubuntu/.go_project/src/github.com/TF2Stadium/Helen/models/lobby.go:
| 647 | func (lobby *Lobby) IsFull() bool { |
| 648 | return lobby.GetPlayerNumber() == 2*NumberOfClassesMap[lobby.Type] |
| 649 | } |
github.com/TF2Stadium/Helen/models
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